Collection essentials #548: F-Zero GX (GC)
The new console generation had a lot of potential for F-Zero. The previous console entry, F-Zero X, sacrificed nice graphics for a buttery-smooth framerate. A GameCube F-Zero game wouldn’t have to make such compromises. To help bring it to fruition, Nintendo teamed up with their former rival Sega who would serve as chief developer. The results were spectacular. F-Zero GX feels in some ways like a reimaging of F-Zero X, with similar gameplay concepts and the same large cast of characters returning. As a sort of reimagining, the game’s controls and the ways the vehicles move have a different feel to them. Not every mode and element from X returns here, as the X Cup and Death Race are omitted for example. But there are new modes that take their place, such as a nine-chapter story mode and a sophisticated vehicle creator where users get to create a racing machine by putting different parts together. GX takes full advantage of the GameCube’s power and delivers what were stunning graphics fo...