Collection essentials #515: Castlevania: Aria of Sorrow (GBA)

Castlevania was originally a series of fairly straightforward action platformers, and made a name for itself in that form. Then, Symphony of the Night came along in 1997 with a whole new style that took clear inspiration from Nintendo’s Super Metroid, making the whole game into what is basically one huge level that the player gradually gains more access to through new abilities. Some RPG elements were thrown in like leveling up and equipping gear, and a new template for 2D Castlevania was born. Symphony of the Night was the only one of its kind for a few years, but with the launch of the Game Boy Advance, Konami decided to turn this style into a trend. One of the biggest launch titles for the system was Castlevania: Circle of the Moon which had the same core design as Symphony. In the following year, they would give us Castlevania: Harmony of Dissonance. I really thought about including both of those games on this list, and I still might go back and do that in the future. It’s bee...