Collection essentials #589: Steel Battalion (Xbox)
A lot of video games don’t truly try to be realistic. And that’s not necessarily a bad thing. A lot of arcade racing games, for example, place you in what seems to be a real-life car, but the controls are simplified and the physics of the vehicle aren’t the same as in real life. Sometimes, you don’t want things in video games to be as complex or restricted as they are in real life, and reducing realism can lead to more fun. But some video games are designed with the point of being as realistic as possible, using that as a selling point. That’s not typically something I’m super into, but sometimes there can be exceptions. In the early 2000s, some developers for some wild reason thought that they’d better take this approach in a video game with an activity that doesn’t even exist in real life: piloting a giant war robot. And they went so far with it that they decided to design an entirely unique, complex, huge, insane controller that resembles what an actual control panel inside a giant ...