Collection essentials #167 and #168: NES Zapper and SNES Super Scope
It came to my attention that I talked about the NES Zapper at length since I had several NES light gun games on my list, and yet I didn’t count the Zapper itself as a collection essential. Oops. I guess I still have to figure out a rule with regard to what accessories I’ll put on the list. The system’s main first-party controller I won’t count as I consider that part of the console. I did already count R.O.B. as an essential so I really think I should count the Zapper as one too. The Zapper was a big part of the NES’s early success, with Duck Hunt being the most notable title. It made for gameplay that was easy for anyone to understand play, yet could still provide a challenge. When the light gun trigger is pushed, the screen goes black for a split second, and any part of the screen that contains an enemy or item that can be shot will be white. If the area of shot is within white, then a hit will be registered in-game. For the Super Nintendo, a new gun accessory was needed, and Ninten