Collection essentials #605: Castlevania: Dawn of Sorrow (DS)
The 2000s was the time when we got the most “Metroidvania” entries in the Castlevania series by far. The three of them on the Game Boy Advance over the span of just a few years saw enough commercial and critical success to keep the trend going into the Nintendo DS era. For their first DS Castlevania, Konami decided to give us a direct sequel to the last one on GBA, Aria of Sorrow. A more explicitly anime-style look is used this time around. The story is…well, even telling you the basic story would involve spoilers for Aria of Sorrow, which you definitely should play, so I won’t even tell you what it is, other than the fact that it takes place a year after the previous game. The sequel also retains the main distinguishing gameplay feature of AoS, that being the “Tactical Soul” system, and that’s good news. Basically, the game’s enemies have a chance to drop their “soul” upon defeat, which permanently grants the player access to some kind of equippable ability. Eventually players wi...