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Showing posts from March, 2026

Collection essentials #590: TimeSplitters: Future Perfect (Xbox)

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British company Rare had previously found success with first-person shooters on the Nintendo 64 such as the incredibly popular Goldeneye 007. For the following console generation, some Rare employees who worked on those games founded their own company, called Free Radical. They birthed a new FPS series called TimeSplitters, the first of which was a launch title for the PlayStation 2 in America and Europe. They followed it up with two sequels in the same console generation, both of which would be released for each of the three major competing consoles at the time. The second was simply called TimeSplitters 2, and the third is the subject of today’s post, TimeSplitters: Future Perfect. A major theme of these games, as you might imagine from the title, is time travel, and the TimeSplitters are the name of a naughty alien race that causes trouble throughout history. For the game’s story mode, you control Sergeant Cortez (who hails from the 25th century) as he jumps across history to try an...

Collection essentials #589: Steel Battalion (Xbox)

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A lot of video games don’t truly try to be realistic. And that’s not necessarily a bad thing. A lot of arcade racing games, for example, place you in what seems to be a real-life car, but the controls are simplified and the physics of the vehicle aren’t the same as in real life. Sometimes, you don’t want things in video games to be as complex or restricted as they are in real life, and reducing realism can lead to more fun. But some video games are designed with the point of being as realistic as possible, using that as a selling point. That’s not typically something I’m super into, but sometimes there can be exceptions. In the early 2000s, some developers for some wild reason thought that they’d better take this approach in a video game with an activity that doesn’t even exist in real life: piloting a giant war robot. And they went so far with it that they decided to design an entirely unique, complex, huge, insane controller that resembles what an actual control panel inside a giant ...

Collection essentials #588: Namco Museum (Xbox)

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We’ve already seen some arcade compilation discs on this blog lately. Finally I’m showcasing a Namco Museum release. I’m pretty sure Namco is the #1 most prolific maker of compilations like this. It started in 1995 as they released several compilations with five to seven games each on the original PlayStation. Intact, the term “Namco Museum” has been the recurring title for these since those early days, and they’ve spanned a wide variety of consoles in the decades since.  Namco is of course best-known for their mega arcade hit Pac-Man, as well as the highly-regarded sequel that they surprisingly didn’t make themselves, Ms. Pac-Man. And of course, Namco has a very large repertoire of arcade games with various levels of popularity. So compilations like this make all the sense in the world for them to make. The first two Pac-Man games are so popular that there always will be an audience for them on practically any console. Now, despite having a ton of arcade games to draw from, Namco ...