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Collection essentials #572: Super Smash Bros. Melee (GC)

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                                                                      !!!! BIG POST TIME !!!! The first Super Smash Bros. game launched for the Nintendo 64 in 1999. It was made on a low budget and didn’t have a whole lot of content. However, the game was a big success anyway, as the frantic and fun four-player action and the appeal of different Nintendo universes crossing over proved to be huge selling points. You can read more about the first game in my previous blog post about it . With the brand new formula proven as a success, the series creator, Masahiro Sakurai, was tasked with creating a follow-up to be one of the big early titles on Nintendo’s next console, the GameCube. This next game was to be far more fleshed out and refined with a bigger budget. Sakurai famously worked...

Collection essentials #570 & #571: Super Monkey Ball & Super Monkey Ball 2 (GC)

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Starting life as an arcade cabinet in the spring of 2001 and then as a launch title for the GameCube later that year, I’m pretty sure Super Monkey Ball was the first real significant Sega franchise after their Dreamcast console was discontinued, and thus the first to never actually appear on any Sega system.  I’m not gonna have a ton to say about Monkey Ball, because the gameplay is rather simple and straightforward. The concept of the game is that you’re trying to get your monkey in a ball to the end of each stage. If you look at a screen shot or footage of this game, you’d probably assume that you’re playing as the monkey, but you actually don’t. What you actually do is use the analog stick to tilt the level itself in four different directions in order to roll the balled monkey to wherever you want it to go. Think of it like one of those toy marble mazes where you tilt the surface in different directions to try to get the marble to the finish line.  Monkey Ball levels are ty...

Collection essentials #569: Super Mario Sunshine (GC)

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The GameCube was of course going to get a big new blockbuster Mario game. Fans would have to wait a little longer than normal, though. The last two Nintendo consoles launched with the big Mario game, but GameCube owners would have to settle for Luigi’s Mansion until the summer of 2002 to get their hands on this highly-anticipated game. Super Mario 64 was an entirely new type of platformer from what we had seen out of Mario before, due to it being in 3D. Super Mario Sunshine wasn’t going to try and reinvent itself in the same way; it follows a similar gameplay style to that of 64. But it’s by no means a copycat, and just by looking at the front cover you can get an idea that things are gonna be a little different this time around. The plot of the game involves Mario headed for a tropical vacation on “Isle Delfino” along with Princess Peach and some of her Toad (mushroom person) assistants. Upon arrival, they find some odd sludge that vaguely resembles paint all over the area next to whe...

Collection essentials #566, #567 & #568: SoulCalibur II (PS2, GC & Xbox)

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The previous SoulCalibur had made a huge splash in the late ‘90s, first hitting arcades in 1998 and then being one of the most notable Dreamcast games in 1999. The weapons-based fighter from Namco was easy to pick up and play, difficult to master, and had tons of polish, and the Dreamcast release was one of the most critically-acclaimed games of all time. You can read more about that game in my blog post about it. https://samsessentials.blogspot.com/2025/05/collection-essentials-466-soulcalibur-dc.html Namco was, of course, going to make a sequel. And they were smart enough not to seriously mess with the very strong foundation of SoulCalibur 1. Those familiar with the gameplay of SoulCalibur 1 will feel right at home, as the basic buttons are the same. Tweaks were made to the gameplay as certain mechanics were refined, but I don’t need to go into detail about that here. What they did do is give the game a fresh coat of paint to make it feel (what was at the time) “next-gen”. The graphi...

Collection essentials #565: Ribbit King (GC)

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Here’s a really quirky, unique, amusing game from the early 2000s that was never a household name. It’s pretty clear just from glancing at it that it’s one of those silly whimsical things that only Japan seems to produce. But aside from that, what exactly IS this game?? Well, if you can believe it…technically, this is a sports game. In Ribbit King, you play a fictional sport called “Frolf”. I’m not sure why they didn’t just make “Frolf” the title of the game! The name is a combination of the words “frog” and “golf.” Like in real golf, the game involves trying to get something into a hole. The “thing” this time is not a ball, but a live frog. Characters use a hammer to whack a contraption that launches a frog into the air. I suppose that’s better than directly whacking the frog…no amphibian abuse going on here! The world of Ribbit King is an intergalactic one. The main story mode starts with our protagonist, Scooter, being urged by his king to obtain a very important resource called Sup...

Collection essentials #563 & #564: Pokémon Colosseum (GC) & Pokémon XD: Gale of Darkness (GC)

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For the first two generations of Pokémon, we got the “Pokémon Stadium” titles. These cool games let us play with our monsters in full 3D, providing a bunch of challenging content, useful tools for organizing and managing our Pokémon, and even throwing in bonus multiplayer minigames. Fans like me figured they would make a game like that on the GameCube for the third generation. For better or worse, they only “sort of” did. We actually got…not one, but two 3D connect-to-Game-Boy GameCube Pokémon games for the third generation. The first one, Colosseum, came out in early 2004 in America. You would think from the name that it is a Stadium successor, but it’s apparent very quickly that this game is doing its own thing. It does allow you to connect your Game Boy Advance titles and has some tournaments to enter with your own Pokémon similar to those found in the Stadium titles. However, there’s much less of that sort of thing on offer here, and no longer any “rental” Pokémon to play with, and...

Collection essentials #562: Pikmin (GC)

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Here we have one of the last major IPs produced by Nintendo legend Shigeru Miyamoto, who does still actively work with Nintendo to this day but had his run of developing major Nintendo franchises from the 1980s to the early 2000s.  Pikmin features an astronaut named Captain Olimar who crash lands on a strange planet while on an interstellar vacation. He’s unable to breathe in the planet’s atmosphere, but he has an air supply that will last him 30 days while he tries to gather parts of his ship to rebuild it and blast off towards home. Luckily for him, he finds helpers to aid him in this campaign. The friendly creatures he meets are the Pikmin, small sentient plant-like beings that grow in the ground and have what appear to be flower-like parts on the top of their heads, but have a humanlike body with eyes and a nose. These Pikmin can reproduce rapidly using certain objects and dead bodies of other creatures, and they have great strength in numbers. Olimar learns that he is able to ...