Collection essentials #14: Pac-Man (2600)

 

Pac-Man, as you probably know, is one of the most iconic of the early video game greats. So, naturally, people highly anticipated a port on the Atari 2600 to bring the game home. While the Atari version did sell several million copies, this significantly helped contribute to Atari’s downfall. Bringing Pac-Man to Atari 2600 was already going to be an uphill climb, as the low-powered console was becoming more and more outdated and there was no way they were going to 100% faithfully recreate the arcade game as the system lacked the capability to do so. And it turns out that this version didn’t even live up to its already-limited potential (which will be demonstrated by the game I’ll be talking about tomorrow). Some of the charm of the arcade game is gone, for example, the collectible fruit is replaced by a generic rectangle. Perhaps the worst part is that the ghosts constantly flicker in a way that is visually very unappealing (notice how you can only see one ghost in the image here, that’s because the other ones flickered at the moment I snapped the photo). The gameplay is not as good either, though not completely terrible; in a vacuum this is certainly not the worst Atari game. But the millions who bought this version of Pac-Man were left quite disappointed, and it contributed to the souring of public opinion and faith in Atari which snowballed thanks to other bad games at the time. This eventually led to the “video game crash of 1983” in which home video game consoles were seen as a fad on its way out and no retailers wanted to carry them anymore until Nintendo changed all that a couple years later. I love Pac-Man (who doesn’t?), and this is certainly never going to be a go-to version of it for me, but the history and significance behind Atari Pac-Man are what make it essential to my collection.

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