Collection essentials #83: Mega Man 6 (NES)

They made SIX Mega Man games on one console?!? They sure did, and Mega Man 6 was one of the last significant NES releases in the console’s long lifespan. A neat thing about this game is that the robot master bosses were all designed by fans. During development, Capcom asked fans of the series to mail in their original creations, and eight of them were utilized for this game! 


Mega Man 6 largely follows the same tried and true formula. The standard abilities of Rush the Dog have been changed though, as now Rush actually fuses with Mega Man to give him special new power-ups. Boss weapons were made more useful than they were in the past two games, which is a welcome change. 


For me, Mega Man 6 is significant because it’s the game that I have the first clear memory of playing as a kid. I remember being at my friend Dan’s house one day and I think we rented it. I have a few specific memories from that time that for some reason always stuck out in my mind. For some reason we were never able to get through Blizzard Man’s stage. I remember us playing Centaur Man’s stage, and also defeating Wind Man to our own surprise. We weren’t very good at the game being young kids and I don’t think we got very far. As an adult, it was cool going back and playing Mega Man 6 years later. I did feel that they went a little overboard with instant-death spike traps, though I’m not sure if there are actually more or if I happened to notice them in my playthrough for some reason. We’ll see if I have that same impression next time I play it. 


Stay tuned for finally reading about something that’s not Mega Man tomorrow!


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