Collection essentials #437: Kirby Tilt ‘n’ Tumble (GBC)
Instead of giving Kirby another standard platformer on the Game Boy Color, Nintendo instead opted to do something technologically creative. Kirby Tilt ‘n’ Tumble is unique on the system because it uses special motion capture technology built into the cartridge. Gameplay takes place from an overhead view, and Kirby rolls around curled up in a ball, with players physically tilting their Game Boy around to move him! It’s like one of those marble maze toys where you tilt the maze to move the marble around. You can even do a little more than simply roll him around, too, as a hard jerk will cause Kirby to jump.
Gameplay is broken up in levels, as is standard. In each stage, you have a limited amount of time to reach the goal, and Kirby must navigate a series of obstacles and enemies. There are eight worlds of four levels each, much like the original Super Mario Bros, and each world features different environments and elements and ends in a boss fight. There are five featured minigames as well that can be played if Kirby can find a particular item and then successfully complete the stage. The tilt controls are a very legitimate gameplay element and not just a gimmick thrown in to attract attention, and the game really wouldn’t be the same without it. You may expect a Kirby game to be easy and kid-friendly, but the challenge actually gets ramped up a pretty good amount, and you really need to master the unique controls in order to succeed. Perhaps surprisingly, Kirby's signature "copy ability" is not present in this game, but it wasn't really needed this time, honestly.
There probably aren’t a whole lot of people who have properly played Kirby Tilt ‘n’ Tumble, because it demands a rather specific setup. Future Game Boy systems with backwards compatibility aren’t really suitable to play it, because the position of the cartridge when compared to the screen isn’t quite right. So for a long time you really needed a Game Boy Color specifically to really play this game as it was intended. In recent years there have thankfully been valid alternatives, such as new Game Boy-compatible systems with proper cartridge placement, and a rerelease on the Nintendo Switch Online service which utilizes the Switch’s motion controls. You could make the argument that the Switch is the optimal console to play the game on, since you can tilt your controller and not have to tilt the whole screen along with it. This does come with the drawback that you are basically “renting” the game from Nintendo’s online service, so your save data may not be permanent.
My sister Abby originally owned this game when we were kids. I don’t know how much she actually played it and I don’t remember her ever talking about it. Eventually the cartridge fell into my possession (I think the one in the photo might be it, though I’m not 100% sure). Eventually I gave the game a go as an adult, and it well exceeded my expectations. I don’t have a whole lot to say about it because I only played through it once, and it was years ago at this point. But if you have the means to play this one as it was intended, definitely give it a try. It’s one of the best, most unique releases on the Game Boy Color, and a definitely essential in my book.
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